Wednesday, October 1, 2014

Monday, September 15, 2014

9/15/2014

- Set balance of Classes
- Still working on  weights
- Updates on comet collision
- Demoed build(traps, jumping, and charge)
- New backgrounds
- Suit designs

Monday, September 8, 2014

9/8/14

9/8/14



  • Worked on button assignment for Conundrum Colosseum
  • Debated weather or not to have certain actions just occur or to be button pushes
  • Layed out rolls for Neutral, Savior, and Executioner
  • Rob worked on the prototype
  • Matt made more backgrounds
  • Noah made levels designed by Devon
  • Devon made more levels

Sunday, September 7, 2014

Concept/Background Art

For the asteroid based game idea. 




For the Fighting game concept




(failed/rejected concept of inside an arena)


Saturday, September 6, 2014

Team Meeting 9/6/14

Team Meeting for September, 6th, 2014.


  • Discussed the Prisoners Dilemma
  • Discussed how to work in the Prisoners Dilemma into the game mechanics
  • Discussed art style of the Conundrum Colosseum 
  • Robert worked on prototype
  • Matt Made background art
  • Devon made level designs

Monday, September 1, 2014

Team Meeting: 9/1/2014

Team Meeting 9/1/2014

  • In the past week,we ported Comit Colide to android
  • Began an artist statement 
  • Created character concepts for Death Cube
  • Map concepts for Death Cube made
  • Discussed ways to play Death Cube, and mechanics of the game 
  • Discussed art style for Death Cube

Friday, August 29, 2014

8/29/2014 Team Meeting

8/29/2014 Team Meeting

- further discussed concepts of comet collision
- concept backgrounds and comet models
- further explored devices and controller abilities with unity
- tweaked and added to first version of design doc
- mapped out and discussed mechanics for death cube