Capstone 2014 - 2015
Monday, September 15, 2014
9/15/2014
- Set balance of Classes
- Still working on weights
- Updates on comet collision
- Demoed build(traps, jumping, and charge)
- New backgrounds
- Suit designs
- Still working on weights
- Updates on comet collision
- Demoed build(traps, jumping, and charge)
- New backgrounds
- Suit designs
Monday, September 8, 2014
9/8/14
9/8/14
- Worked on button assignment for Conundrum Colosseum
- Debated weather or not to have certain actions just occur or to be button pushes
- Layed out rolls for Neutral, Savior, and Executioner
- Rob worked on the prototype
- Matt made more backgrounds
- Noah made levels designed by Devon
- Devon made more levels
Sunday, September 7, 2014
Concept/Background Art
For the asteroid based game idea.
For the Fighting game concept
(failed/rejected concept of inside an arena)
Saturday, September 6, 2014
Team Meeting 9/6/14
Team Meeting for September, 6th, 2014.
- Discussed the Prisoners Dilemma
- Discussed how to work in the Prisoners Dilemma into the game mechanics
- Discussed art style of the Conundrum Colosseum
- Robert worked on prototype
- Matt Made background art
- Devon made level designs
Monday, September 1, 2014
Team Meeting: 9/1/2014
Team Meeting 9/1/2014
- In the past week,we ported Comit Colide to android
- Began an artist statement
- Created character concepts for Death Cube
- Map concepts for Death Cube made
- Discussed ways to play Death Cube, and mechanics of the game
- Discussed art style for Death Cube
Friday, August 29, 2014
8/29/2014 Team Meeting
8/29/2014 Team Meeting
- further discussed concepts of comet collision
- concept backgrounds and comet models
- further explored devices and controller abilities with unity
- tweaked and added to first version of design doc
- mapped out and discussed mechanics for death cube
- further discussed concepts of comet collision
- concept backgrounds and comet models
- further explored devices and controller abilities with unity
- tweaked and added to first version of design doc
- mapped out and discussed mechanics for death cube
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